Shaping the Human Technology Frontier

IPaT is shaping the human technology frontier by augmenting human capabilities at every level. We're exploring new ideas in user experiences that foster creativity, stimulate learning and enable productive collaboration. Through this initiative, we're researching and developing novel wearable computing, assistive, augmented reality, and gaming technologies.

Featured Projects

A new technique for encrypting emails gets rid of the complicated, mathematically generated messages usually associated with encryption software. Instead, emails are made vague by leaving out key words.  
Read More
How do people decide which projects to fund on the global crowdfunding website Kickstarter? The language used in the project is shown to affect whether or not a project meets its funding goal. Researcher Eric Gilbert analyzed more than 45,000 Kickstarter projects and found that successful campaigns were often associated with certain phrases.  Read More
Researchers have been studying wearable computing for 20 years. Experts in the areas of computer science, electrical engineering, augmented reality, psychology and even fashion have worked together to build and test applications and invent technologies. Potential users of wearable computing have been involved, too, helping to discover how to apply wearable computing concepts to the "real world." The technology's potential reaches many areas - manufacturing, health and wellness, architecture and public safety and entertainment, just to name a few. Read More
Wearable tech isn't just for people. College of Computing Associate Professor Melody Jackson and her team, including researchers Thad Starner and Clint Zeagler, are making significant progress on FIDO, or Facilitating Interactions for Dogs with Occupations. Read More
Blair MacIntyre is changing the way Georgia Tech students, faculty, and staff see the world as the director of both the Qualcomm Augmented Reality Game Studio and the Argon project. Read More